Games made to be learned, not explained.

UpDownTreep Studio builds games that ask the player to pay attention. The scale may change; the role does not: read the system, make a choice, and learn from what follows.

EVERY SYSTEM LEAVES A TRACE.

Different scales. Same instinct.

A short arcade run and a long-form survival world ask for different kinds of attention. UpDownTreep Studio is interested in what they can share: systems worth reading, pressure that keeps the player moving, and discoveries that are found rather than assigned.

  1. READ THE SYSTEM

    The game gives evidence. The player forms the answer.

  2. FEEL THE PRESSURE

    A decision carries more weight when the game does not wait.

  3. FIND, DON'T FOLLOW

    Discovery should come from attention and play—not from a checklist that says what to find.

An orange Flingrift core launches from a blue net toward a second net through a mechanical obstacle course.

Flingrift

ARCADE / PHYSICS / ENDLESS

Stretch a net, read the arc, and release the core into an endless mechanical course. Catch the next net before the pressure wall catches you.

Artyom Strelchuk

UpDownTreep Studio is an independent game studio created and run by developer Artyom Strelchuk. Flingrift is its first public release.

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For publishing, press, collaboration, or other business inquiries, send a message below or email Artyom Strelchuk at artyom.strelchuk@gmail.com.

Contact information is used only to review and reply to the inquiry.